The legendary weapons and armor that are found on enemies are random; there are certain "pools" of said weapon and armor types specifically tied to the type of enemy and location in which they are spawned. Irradiated Effects. By using our site, you acknowledge that you have read and understand our Cookie Policy, Privacy Policy, and our Terms of Service. Like unique weapons, Legendary weapons can be given a custom name. It only takes a minute to sign up. They are dropped at random by epic enemies or received as rewards for completing quests. ... Irradiated: Does 50 points additional radiation damage. Hits cause more stagger, and targets take bleed damage. DO NOT CHEAT THE 'AUTOMATIC' LEGENDARY EFFECT ONTO ANYTHING THAT IS NOT A LASER MUSKET It literally breaks weapons. When firing Explosive-enhanced weapons in close quarters, their splash damage can injure the shooter just like grenades, missiles or any other explosive munitions do. The most obvious targets are all types of melee-focused enemies from mole rats or feral ghouls all the way up to deathclaws. They will appear on screen when picked up and are marked with a star. How to explain these results of integration of DiracDelta? However, explosive weapons such as the Fat Man see almost no benefit, as the damage multiplier does not apply to explosive damage. These are known as unique weapon effects, and they can only be found by adding the effect through commands, or getting the unique weapon that they are found on. Explosive shots fired from a weapon with this modifier, and unlike shots fired with weapons bearing the Incendiary effect, will not ignite oil pools. The Gatling laser has a unique bug relating to this effect. Can be charged up to 5 times. I've currently got an Instigating .308 Combat Sniper Rifle, a Penetrating .50 Sniper Rifle, a fully decked out combat rifle without a legendary effect, and a Never-Ending Combat Shotgun with all the spinners. Legendary weapons are most commonly found on the bodies of "Legendary" variants of enemies. This makes the Kneecapper effect most effective on automatic weapons or shotguns, as any single hit will trigger the effect regardless of damage. Troubleshooter - Does 70% more damage against robots. Legendary Modification Enhanced This mod is an expansion/addon of Legendary Modification by teaLz and adds new legendary effects with more variations. +50% damage against humans. Legendary Weapon Effects Fallout 4 The Simpsons Hit And Run Free Download Stronghold Legends Download Vollversion Baixar Loader Windows 7 Free Cisco Networking Academy Account Faro S-series Firmware Update Microsoft C Runtime Library How To Convert Flp To Mp3 Clear App Store Purchase History Aomei Products On Discount For example, given two fully identically modified .50 sniper rifles, one a Ghoul Slayer's and one a Two Shot, the former will do 64 base damage to any enemy and (64 * 1.5) = 96 to Ghouls; while the latter will do a consistent (as demonstrated above) 101 damage to any and all enemies, Ghouls or not. Hunter's, Ghoul Slayer's, Assassin's, Exterminator's, Troubleshooter's, Mutant Slayer's, Cavalier's, and Sentinel's) mod stacks with the armor and weapon mod of the same name. Most legendary weapons will have one of the following prefixes, which acts as a short description of the weapon's effects. When looking at the effect in the Creation Kit, the effect used to determine the percentage of Armor/Energy penetration is the same as the, Based on stats from the Creation Kit, non-automatic weapons have a 30% to stagger a target each hit, while automatic weapons have 5%. It is forbidden to climb Gangkhar Puensum, but what's really stopping anyone? I know it deals big chunks of radiation damage to me (I've had it used against me) but against enemies it seems totally identical to a regular combat knife. When fired and the player has at least 3 Fusion cores, the weapon will seemingly drain most of one core, however it will then no longer drain any further energy, resulting in the weapon having infinite ammo. This can make finding the corpse for looting difficult at times. To subscribe to this RSS feed, copy and paste this URL into your RSS reader. Berserker’s. All "Irradiated" legendary weapons deal radiation poisoning in addition to their normal damage. Armors, Power armors and Weapons are all covered.More will be added soon. Kneecapper weapons should not be used to attack flying. Radiation is a damage type new to Fallout 4. The "Berserker" mod occasionally causes a miscalculation of damage; the damage decreases if not wearing any base clothing (army fatigues, vault jumpsuit, jeans and t-shirt, etc.). Legendary effects can provide the same effects as unique weapons, though; a "Relentless .44 pistol" is identical to Kellogg's pistol. 1 List of effects 1.1 Tier 1 effects 1.2 Tier 2 effects 1.3 Tier 3 effects 1.4 Tier 4 effects 1.5 Tier 5 effects These are reserved for use on a select few unique weapons, and they take up the same slot as a tier one legendary. A short burst will usually be enough to turn them into sitting ducks, making them unable to close in on their target and therefore depriving them of almost any threat potential. accuracy, but costs 50% more AP, Fires an additional projectile, but has +25% more recoil, +33% V.A.T.S. How long does a Radiation Storm usually last? The RefID will then be displayed on-screen just as if you used the mentioned console command. A few hours of Fallout 4 ago I found a really tough Legendary Supermutant. Look up the ModID below for the desired legendary weapon effect, note it as well. Walking away should trigger their crash into the ground, killing the Vertibird. Some effects are not randomly generated legendary weapons. On the other hand, armor can be very helpful in tough situations. Automatic. [verification overdue]. Taken together, this allows the minigun to far exceed its traditional base damage, doing a maximum of 2 * (8 + (2 * 15)) = 76 damage per round, instead of the 46 damage per round as with other weapon classes. The effect is 50 additional radiation damage - so I figured "cool, extra damage against humans". This Fallout 4 guide provides list of all Legendary Weapons and Armor available in the game and what are their effects. If the player has less than 3 cores, the weapon will instantly drain them. What is the opposite category of the category of Presheaves? Recieved an irradiated combat knife from a legendary radroach. All Damage Reduction (i.e. Fallout 4 Unique Weapons locations to find all unique weapons with legendary weapons and legendary weapon effects. Ranged weapons will use 25% less AP and gain 33% increased hit chance; on melee weapons will have their AP cost by reduced by 40%. This weapon mod can be added to ranged weapons via console, e.g. One-hand or two-hand melee weapons have 50%, which allows weapons like, It is not normally possible to find heavy weapons like the. By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy. Which part of the armor bears the mod is irrelevant; it will always work the same. Most legendary weapons will have one of the following prefixes, which acts as a short description of the weapon's effects. You can't stack several mods on a single item, but you can replace a mod with another one via the console. Tudo Discussões Capturas de Ecr ... and an Irradiated Fatman, too. Therefore a Two-shot weapon will do more damage than the shots of an identically modded normal weapon and its unmodded variant combined. These are not the same as Unique Weapons which have special names and bonus effects. This gets reflected as actual damage, even if a character is at full health. site design / logo © 2020 Stack Exchange Inc; user contributions licensed under cc by-sa. When is it effective to put on your snow shoes? Does 50 points additional radiation damage. It does not matter how good your weapon when the enemies can take you with a few hits. Legendary Weapons are Weapons in Fallout 4 that are dropped from Legendary Enemies and feature a randomized effect. I am told that you want the three-star enemies in particular as they have the potential to drop better loot. Bear in mind certain weapons can be unusually challenging to left-click when dropped, so if this is unsuccessful, use GetPlayerGrabbedRef instead. Here are some of the best effects on legendary armor. ". Super mutants are immune to radiation poisoning, but not actual radiation damage. The damage calculation is also not shown until the weapon is equipped, and then it will also translate the effect onto other weapons when viewed in the inventory. This could be caused by some form of damage calculation error with laser weaponry. These enemies can be found in Nukezones, during certain random open-world events, and sometimes just out in the wild mixed in with normal enemies. They will also almost always kill the player if they get caught by any recoil damage. Other Energy don't function correctly at all, and results in the gun changing its firing animations and sound effects from a laser/plasma/fire-based weapon to a ballistic gun, including a stream of casings being ejected from somewhere behind or inside the weapon. The game uses the combined damage to calculate the damage reduction multiplier of the target's armor, so when both bullets hit, it does the same damage that one bullet with the combined damage would do. legendary weapons and armor effects As the name implies, in Fallout 4, you can often find Legendary gear- this is far beyond regular gear. There's a whole wiki page dedicated to it. So if the gun dpes 200 damage + 50 radiation damage, 20% of the damage will be radiation. Haven't come across irradiated weapons yet, but exploding sounds heavenly. How do legendary weapon effects work with shotguns? This means that any Two Shot weapon effectively obsoletes all race-specific variants of most weapons. An on-screen notification informs the player that they have picked up a Legendary weapon; in the Pip-Boy's inventory screen, they are marked with a star. Open console and enter "GetPlayerGrabbedRef." Exceptional damage, deals poison and bleeding damage. Do you want to defeat a legendary Cloaking and Chameleon effect has the same effect as the Stealth Boy mod for power armor - it turns the wearer invisible. It therefore does 1.2 * (8 + 15) = 27 (rounded down) per bullet, instead of just (1.2 * 8) + 15 = 24 damage. For Fallout 4 on the Xbox One, a GameFAQs message board topic titled "Best melee legendary effect? What unit does the radiation indicator show? will often launch the target dozens of meters into the air and hurl them a considerable distance, especially if one of the salvo's first hits already dealt the killing blow. 2) Open Console "~" 3) Click dropped weapon . For example, at rank 4 of Big Guns and rank 3 of Lone Wanderer, a. These can spawn at random locations throughout the Commonwealth, depending on the difficulty setting, and will almost always have a legendary piece of equipment in their inventory, either a Legendary weapon or Legendary armor. Exterminator - Does 65% more damage against Mirelurks and bugs. This can exclude some rapid fire weapons however, as the extra recoil may make them difficult to use. Fallout 4. rev 2020.12.18.38240, The best answers are voted up and rise to the top, Arqade works best with JavaScript enabled, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site, Learn more about Stack Overflow the company, Learn more about hiring developers or posting ads with us. Radiation poisoning (from the wiki) functions exactly like environmental radiation: each 1 point of radiation poisoning reduces max health by .1% (so 50 points of rad poisoning reduces max health by 5%). 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