Last Update: 17 Apr 2014. With the amazing stableness the aim should be easy. Use stealth for the 13mm for best performance of incendiary with no indicator for the enemy that the A6M5 otsu is firing. In Simulator, the A6M Zero is overall a great plane to fly. Then, just as they fire the first shots, dodge them, and head upwards and loop around to take the shot on them. If attacking armoured targets such as landing craft, use ground targets belts. Bombers: Do not tail a bomber. The turret consists of 4 x 12.7 mm M2 Browning machine guns that cover the upper half of the plane, and most P-61 players tend to fly low or get you into their upper half to target you with the turret. Counter by pretending that they have not been noticed, lulling them into a false sense of security. Honestly I'd say get the A6M5 premium. To increase the plane's allowable diving speed, its wing surface skin was reinforced. The ZERO Family - War Thunder Official Channel. The A6M5 Ko Reisenis a gift rank IV Japanese fighter with a battle rating of 4.7 (AB/RB/SB). Stealth is easily the best belt for the 20 mm cannons as it is composed of high explosive rounds and API shells. Its advantages include the extremely smooth handling, impressive turn rate, low stall speed, the ability to not enter spins in extreme manoeuvres, decent rear visibility, and increased cannon ammo capacity. The upfront cost of a A6M5 is 820,000 . They can turn equally well as the Zero, have superior roll rate but the stability is so terrible that as soon as they pull a little more on the stick, they will enter spins. Set the convergence to 150-300 m. When taking off, the A6M will shift severely to the left so it is best to set separate keybind for left and right brakes to counter the torque. It has 250 cannon ammo, the same as the A6M5 Otsu. There is little an A6M5 otsu pilot can do against an enemy with superior speed. The new version of the aircraft was designated Model 52 (A6M5 Model 52). This aircraft has been in the game since the start of the Open Beta Test prior to Update 1.29. Once all the performance modules have been unlocked obtaining the rest of the modules is fairly easy. The turret consists of 4 x 12.7 mm M2 Browning machine guns that cover the upper half of the plane, and most P-61 players tend to fly low or get you into their upper half to target you with the turret. With a turn time rivalling biplanes this aircraft is more than capable of winning any standard turning fight. All the other zeros have 200 or less, which severely hinders their ability to have multiple fights in RB. First you need some separation between you and the target so you have enough time to line-up the drop. in Game Name FudoshiHitoshi and no other Nations. Its advantages include the extremely smooth handling, impressive turn rate, low stall speed, the ability to not enter spins in extreme manoeuvres, decent rear visibility, and increased cannon ammo capacity. This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, and Xbox One. War Thunder. It can be a great addition to a team especially if paired with higher speed Japanese aircraft such as the Ki-61 or J2M3. This way, ammunition will be conserved and the enemy surely destroyed. The wing folding mechanism was removed. However, a common tendency of novice P-51 pilots is to get into a manoeuvring fight with the A6M5. The Spitfires have a streamlined nose with the iconic large, elliptical wings. In a situation where one is being Boom & Zoomed (enemy aircraft is using superior speed and dive attacks) call upon teammates for assistance. While the lack of Radar hampered effectiveness, a Shragemuzic arrangement on a more agile plane would be a fun addition. If your aim is accurate you can destroy one target in a single pass. They can also set you aflame easily. Then, just as they fire the first shots, dodge them, and head upwards and loop around to take the shot on them. Do not try to head on them, just dodge the attacks by looping around the bullets, get on their tail, and shoot them before they get away! This section should be used to describe tactics and techniques specific to the aircraft - general strategies such as "boom and zoom" should be limited to a sentence or two, with a link to the appropriate page. The A6M5 Ko can be outfitted with the following ordnance: The Zero is outclassed by everything it faces in terms of speed. Even better, when beating them in a turn fight, their aircraft's top profile are fully exposed, allowing for a larger surface area to be shot up and even the cockpit to hit the pilot inside. Landing is easy thanks to the low stall speed and lovely handling. For dogfighting, it is better to engage with an altitude advantage so climb to around 2,500 m. Track the opponent using lead or pure pursuit, as with lag pursuit you will eventually end up at the 6'o clock of the target aircraft whose fuselage will soak up most of your MG bullets, and your wing mounted cannons will become really awkward to aim. In addition, the A6M5a's wing structure was reinforced yet again, which resulted in a maximum allowable diving speed of 740 km/h. A6M5 Ko. The A6M5 ko is significantly overtiered at 5.0 BR. Accelerates braking by grabbing the brake cable on the deck of the aircraft carrier, 2 x 60 kg Navy Type 97 Number 6 ground bomb, 1 x 250 kg Navy Type Number 25 Model 2 bomb, https://wiki.warthunder.com/index.php?title=A6M5_otsu&oldid=83892, 2 x 20 mm Type 99 Model 2 cannons, wing-mounted (125 rpg = 250 total), 1 x 13.2 mm Type 3 machine gun, nose-mounted (230 rpg), 1 x 7.7 mm Type 97 navy machine gun, nose-mounted (700 rpg), 2 x 60 kg Navy Type 97 Number 6 bombs (120 kg total), 1 x 250 kg Navy Type Number 25 Model 2 bomb (250 kg total). Its disadvantages, however, are the fragile protection, wing-mounted guns, and the cockpit scattered with frames. To avoid them, don't panic when they are spotted trying to boom and zoom. I like this zero, I use it all the time in the Iwo Jima event and have a blast. Once the cannons are out, the leftover 7.7 mm MGs can only effectively damage single engine fighters. A6M5 Ko - Type 0 carrier fighter Model 52 Ko; Media Videos. The A6M can perform dogfighting, some ground pounding and some intercepting. It is still as maneuverable as ever. The fighter's flight characteristics also required some improvement, and Mitsubishi Heavy Industries designers began to upgrade the A6M again in August 1943. © 2010—2020 by Gaijin Entertainment. Also the gunsight is small and mounted very low, resulting in inadequate visibility over the nose. Avoid being above them at all costs, utilise the Zero's manoeuvrability and sneak under their belly. An additional unknown quantity of this variant was built by Nakajima Aircraft. This aircraft has been in the game since the start of the Open Beta Test prior to Update 1.29 . Then, once the target fills out around 1/6 of the gunsight, open fire. War Thunder. Accelerates braking by grabbing the brake cable on the deck of the aircraft carrier, 2 x 60 kg Navy Type 97 Number 6 ground bomb, 1 x 250 kg Navy Type Number 25 Model 2 bomb, https://wiki.warthunder.com/index.php?title=A6M5_Ko&oldid=83891, 2 x 20 mm Type 99 Model 2 navy cannons, wing-mounted (125 rpg = 250 total), 2 x 7.7 mm Type 97 navy machine guns, nose-mounted (700 rpg = 1,400 total), 2 x 60 kg Navy Type 97 Number 6 bombs (120 kg total), 1 x 250 kg Navy Type Number 25 Model 2 bomb (250 kg total). Save them for any unexpected dogfights. This gives the A6M5 otsu a fighting chance if its cannon ammunition is expended. 183k members in the Warthunder community. "Bait" enemies by making them think they have a successful shot on you and then dart away to a lower altitude. F4U, F6F, P-47, etc: these planes are a huge threat to the late Zeros as they have superior firepower, speed, dive acceleration and robust airframes. The F4U has a long cylindrical nose and the iconic inverted gull wing. Every single aircraft in this battle-rating is faster - the P-47N-15 is both faster in a straight line and in a dive - meaning the slow A6M5 Ko will have limited opportunities to engage. It encounters problems at both high speeds and high altitudes, where its foes excel at. It was the fastest A6M5 modification with a top speed of 565 km/h, but with the same agility as earlier models. A Zero is a rare sight in Random Battles. The A6M5 otsu is a rank III Japanese fighter with a battle rating of 4.7 (AB/RB/SB). A few paragraphs on aircraft history, design, development, employment, and other notable facts. Being the last version in-game of the famed A6M "Zero" this aircraft is not only a continuation of the classic series but also a major improvement. This section should be used to describe tactics and techniques specific to the aircraft - general strategies such as "boom and zoom" should be limited to a sentence or two, with a link to the appropriate page. They will quickly lose control and start spinning and it is quite hard to recover. Приятного просмотра! Its disadvantages, however, are the fragile protection, wing-mounted guns, and the cockpit scattered with frames. The 7.7 mm machine gun's belts have little impact in comparison to the other armaments on the A6M5 otsu, but if a choice must be made, the stealth belts are a good choice as they can still pierce some armour with incendiary . Then, once the target fills out around 1/6 of the gunsight, open fire. Its appearance resembles a P-38: a center fuselage with two engine nacelles extending backwards and forming the twin tail like a frame, you will know it is a Black Widow and not a Lightning when red tracer bullets start shooting out from it. In 1943, new types of high-speed fighters entered service with the USAAF and the USNAF, and they outperformed the Zeros in many respects. Target their wings or nose and avoid the back half of the fuselage as there is usually nothing in there. Since more powerful engines were not yet available, the designers had to make the most of a Nakajima Sakae 21 engine. Keep braking until the plane reaches a full stop, you don't have to worry about the nose dipping down and causing a propeller strike. To avoid them, don't panic when they are spotted trying to boom and zoom. The Mitsubishi A6M5 Reisen (code name «Zeke»), often referred to as the "Zero" due to its naval designation as the Type 0, is a single-seat carrier based monoplane fighter currently sitting at Tier 12 in the Japanese line. With the amazing stableness the aim should be easy. First you need some separation between you and the target so you have enough time to line-up the drop. P-51: their machine guns can do severe damage to the A6M5 otsu. With good shot placement, the A6M5 Ko's weaponry can dispatch foes as they pass by due to the amazing turn time on the Zero. The A6M5 Otsu was the first variant of the A6M series to utilize armour protection. Note that it is best to fire in 10-round/one-second bursts to avoid wasting cannon rounds. It differs from other versions of the A6M in several ways - for one, this is the first version with armour in both the pilot's seat and the windscreen. A6M8 and A6M5 hei, adding planes other then Twin engine fighters Hi my name is Hitoshi sawa i have 4200 hours only playing Japan Nation in war thunder Never touched any other nations not even once! The upfront cost of a A6M2-N is 20,000. The A6M5 Ko. Do not try to head on them, just dodge the attacks by looping around the bullets, get on their tail, and shoot them before they get away! For dogfighting, it is better to engage with an altitude advantage so climb to around 2,500 m. Track the opponent using lead or pure pursuit, as with lag pursuit you will eventually end up at the 6'o clock of the target aircraft whose fuselage will soak up most of your MG bullets, and your wing mounted cannons will become really awkward to aim. A few paragraphs on aircraft history, design, development, employment, and other notable facts. If you want to stick to a similar B.R how about the 190A-5? Гнуть на «Зеро Ко-ко-ко» Удивительно легко. All over an extra 13.2mm mg. : Warthunder 631 votes, 97 comments. This added 25 rounds per cannon and slightly improved the plane's rate of fire. P-61: this plane is one tough nut to crack. Other. with a battle rating of 4.7 (AB/RB) and 5.0 (SB). If you only use the MGs, your targets are trucks, AAA and howitzers. A6M5 otsu - Type 0 carrier fighter Model 52 Otsu; Rank IV. Then simply get some separation, turn around and put some solid shots into them. For ground pounding with bombs, look for tanks and pillboxes. All rights reserved. Generally speaking, the A6M5 otsu is best utilized as a low-altitude low-speed dogfighter. Once able to be destroyed, get as close as possible to the enemy aircraft and fire in short bursts. Mitsubishi Type 0 Model 52 "Kou" (A6M5 Model 52a, reporting names: Zeke/Hamp/Zero) single-engine carrier-based fighter. The A6M5 otsu is best used as a support aircraft as it is generally unable to destroy some of the aircraft it faces. Dive at it and stabilise the plane so the gunsight stays overall still at the target. War Thunder > General Discussions > Topic Details. This section should be used to describe tactics and techniques specific to the aircraft - general strategies such as "boom and zoom" should be limited to a sentence or two, with a link to the appropriate page. The only chance the Zero has is a low speed turn fight, but good luck getting a competent pilot to turn with you. This is the A6M5 equipped with the bomb which was in the Japanese army PV of WarThunder. This is a subreddit for War Thunder, a cross platform vehicular combat MMO … Pages of History: Mitsubishi A6M Zero - War Thunder Official Channel. As such, the A6M5 Ko's best bet is to try and end the fight quickly with good shot placement and lead so that the A6M5 Ko can dis-engage before its target flee. Save them for any unexpected dogfights. chevron_left. It differs from other versions of the A6M in several ways - for one, this is the first version with armour in both the pilot's seat and the windscreen. ... Продолжение стишка — в ролике. They have an I-15's short and fat fuselage, a flat radial engine and triangular stabilisers located right after the low-mounted mono wings, all covered in olive green paint. It was introduced in Update 1.37. Putting a talisman on the Ki-84 ko or G8N1 is a better idea. They will shred the enemy to bits, sometimes light on fire. F4U, F6F, P-47, etc: these planes are a huge threat to the late Zeros as they have superior firepower, speed, dive acceleration and robust airframes. The next stage in upgrading the Zero was the Model 52 "Kou" (A6M5a Model 52a). Once the cannons are out, the leftover 7.7 mm MGs can only effectively damage single engine fighters. Also featuring a pair of Type 99 mk 2 cannons and a 7.7 Type 97 machine gun, the A6M5 otsu is heavily armed for a fighter its size. Every pair of cylinders was given an individual exhaust pipe instead of a common heavy exhaust manifold. Skin and Camouflages for the A6M5 Ko in War Thunder Live. Keep braking until the plane reaches a full stop, you don't have to worry about the nose dipping down and causing a propeller strike. A6M5-S: this was a night fighter modification with a single 20mm behind the pilot fixed upwards. Pilots prefer to fly speedy German Friedrichs, powerful Thunderbolts, well-balanced Spitfires or nimble Yaks. Therefore it is quite easy to counter them: engage a turnfight with them and turn tighter and tighter, or do a few barrel rolls. Their 12.7 mm MGs can easily tear you apart or simply pilot-snipe you even when they are far away, as the M2 Brownings have great velocity and trajectory. For the 250kg, drop it with the gunsight slightly more above the target. Yak 3/9: their 20 mm cannons are devastating if they hit. Dive at the target at a rather shallow angle, and release the 60 kg bombs when you are very close, with the target below the gunsight and filling up around half of it. It is quite fast, packs a fatal punch, has a searching radar, and a deadly turret on top. More than ever, the key is to exploit its nimbleness to force the enemy to make mistakes. videogame_asset My games. Both the P-51 and the F4U can outrun the A6M5 otsu. The A6M5's repairs cost 36ksl according to that stat card.. meanwhile a P-51H pays a maximum of.. 18ksl or 26k max in sim. Set the convergence to 150-300 m. 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Difficult to manoeuvre have invasion stripes painted on them began in March 1944 as!, are the fragile protection, wing-mounted guns, and the iconic large, wings.

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